/* Advanced Dice RPG: the character beside a post.
 *
 * A second, tiny stylesheet, and it has to be a second one.
 *
 * `adr.css` is pulled in by `{% INCLUDECSS %}` at the top of each of the
 * game's own thirty-five templates, because it is a page's stylesheet and the
 * board should not carry 1,150 lines of it on a topic list nobody is playing
 * on. But the poster's character sits in the profile column of every post,
 * and `viewtopic` is not one of those thirty-five templates: it is the
 * board's page, and this extension contributes a fragment to it through
 * `core.viewtopic_modify_post_row`.
 *
 * If the two rules that fragment needs lived only in `adr.css` they would be
 * loaded nowhere on a topic: `.adr-count` would style eighteen listings
 * correctly and the one place it appears off a game page not at all, and the
 * level beside a poster's name would render at full body size with no
 * separator while the same class was small and muted everywhere else.
 *
 * This file is added by `main_listener::add_postprofile_css()`, on the two
 * events that build a page with post profiles on it and on nothing else.
 */

.profile-adr-character a {
	font-weight: bold;
}

/* The same treatment `.adr-count` gives a count at the top of a listing: the
   level is a qualifier on the name above it rather than a second fact of equal
   weight. Restated here rather than shared, because sharing it would mean
   loading the whole of adr.css onto every topic page to get four lines. */
.profile-adr-character .adr-count,
.profile-adr-points {
	display: block;
	margin: 0;
	font-size: 0.85em;
	color: #5c6a80;
}
